home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Games Machine 76
/
XENIATGM66.iso
/
Indiana Jones
/
Indiana Jones.exe
/
RESOURCE
/
PREVIEW.GOB
/
3do_bab_tblt_b.3do
< prev
next >
Wrap
Text File
|
1999-11-15
|
7KB
|
172 lines
# MODEL 'bab_tblt_b.3do' created from 'H:\Amodelx\bab_tblt_b.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 2
0:tblt_lck_frnt.MAT
1:tblt_lck_rim.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.042720
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.030000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME TBLT_B
RADIUS 0.042720
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 16
# num: x: y: z: i:
0: 0.010000 -0.005000 0.010000 0.000000 0.000000 0.000000 1.000000
1: -0.010000 -0.005000 0.010000 0.000000 0.000000 0.000000 1.000000
2: -0.010000 -0.005000 -0.010000 0.000000 0.000000 0.000000 1.000000
3: -0.030000 -0.005000 -0.010000 0.000000 0.000000 0.000000 1.000000
4: -0.030000 -0.005000 0.030000 0.000000 0.000000 0.000000 1.000000
5: 0.030000 -0.005000 0.030000 0.000000 0.000000 0.000000 1.000000
6: 0.030000 -0.005000 -0.030000 0.000000 0.000000 0.000000 1.000000
7: 0.010000 -0.005000 -0.030000 0.000000 0.000000 0.000000 1.000000
8: 0.010000 0.005000 0.010000 0.000000 0.000000 0.000000 1.000000
9: -0.010000 0.005000 0.010000 0.000000 0.000000 0.000000 1.000000
10: -0.010000 0.005000 -0.010000 0.000000 0.000000 0.000000 1.000000
11: -0.030000 0.005000 -0.010000 0.000000 0.000000 0.000000 1.000000
12: -0.030000 0.005000 0.030000 0.000000 0.000000 0.000000 1.000000
13: 0.030000 0.005000 0.030000 0.000000 0.000000 0.000000 1.000000
14: 0.030000 0.005000 -0.030000 0.000000 0.000000 0.000000 1.000000
15: 0.010000 0.005000 -0.030000 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 30
0: 0.200300 -0.200300
1: 0.400100 -0.200300
2: 0.400100 -0.599900
3: 0.200300 -0.799700
4: 0.799700 -0.799700
5: 0.599900 -0.599900
6: 0.799700 -0.400100
7: 0.599900 -0.400100
8: 0.100000 -1.000000
9: 0.900000 -1.000000
10: 0.100000 0.000000
11: 0.900000 0.000000
12: 0.900000 -1.000000
13: 0.900000 0.000000
14: 0.900000 -1.000000
15: 1.700000 -0.999999
16: 1.700000 0.000000
17: 0.900000 -0.999999
18: -0.700000 -1.000001
19: -0.700000 0.000000
20: 1.700000 -1.000000
21: -0.700000 -1.000001
22: -0.700000 0.000000
23: -0.700000 -1.000001
24: 1.700000 -0.999999
25: 1.700000 0.000000
26: -0.700000 -1.000000
27: 0.100000 -1.000000
28: 1.700000 -0.999999
29: 0.100000 -1.000000
VERTEX NORMALS
# num: x: y: z:
0: -0.408248 -0.816497 -0.408248
1: 0.408248 -0.816497 -0.408248
2: 0.577350 -0.577350 -0.577350
3: -0.577350 -0.577350 -0.577350
4: -0.408248 -0.816497 0.408248
5: 0.408248 -0.816497 0.408248
6: 0.577350 -0.577350 -0.577350
7: -0.577350 -0.577350 -0.577350
8: -0.408248 0.816497 -0.408248
9: 0.408248 0.816497 -0.408248
10: 0.577350 0.577350 -0.577350
11: -0.577350 0.577350 -0.577350
12: -0.408248 0.816497 0.408248
13: 0.408248 0.816497 0.408248
14: 0.577350 0.577350 -0.577350
15: -0.577350 0.577350 -0.577350
FACES 14
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 14, 0 15, 1 8, 2 13, 3
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 12, 4 13, 3 8, 2 9, 5
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 11, 6 12, 4 9, 5 10, 7
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 6, 0 5, 3 0, 2 7, 1
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 4, 4 1, 5 0, 2 5, 3
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 3, 6 2, 7 1, 5 4, 4
6: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 0, 8 1, 9 9, 11 8, 10
7: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 1, 8 2, 12 10, 13 9, 10
8: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 2, 14 3, 15 11, 16 10, 11
9: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 3, 17 4, 18 12, 19 11, 13
10: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 4, 20 5, 21 13, 22 12, 16
11: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 5, 23 6, 24 14, 25 13, 19
12: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 6, 26 7, 27 15, 10 14, 22
13: 1 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 4 7, 28 0, 29 8, 10 15, 25
FACE NORMALS
# num: x: y: z:
0: 0.000000 1.000000 0.000000
1: 0.000000 1.000000 0.000000
2: 0.000000 1.000000 0.000000
3: 0.000000 -1.000000 0.000000
4: 0.000000 -1.000000 0.000000
5: 0.000000 -1.000000 0.000000
6: 0.000000 0.000000 -1.000000
7: 1.000000 0.000000 0.000000
8: 0.000000 0.000000 -1.000000
9: -1.000000 0.000000 0.000000
10: 0.000000 0.000000 1.000000
11: 1.000000 0.000000 0.000000
12: 0.000000 0.000000 -1.000000
13: -1.000000 0.000000 0.000000
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 VLEC_NULL
1: 0x0000 0x00001 0 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 TBLT_B